Uses of Enum Class
org.bukkit.block.structure.Mirror
Packages that use Mirror
Package
Description
Classes used to manipulate the voxels in a 
world,
 including special states.Generalized BlockData classes.
Classes relevant to structure blocks.
Classes related to creating or using 
structures without creating Structure
 blocks in the world.- 
Uses of Mirror in org.bukkit.blockMethods in org.bukkit.block that return MirrorMethods in org.bukkit.block with parameters of type Mirror
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Uses of Mirror in org.bukkit.block.dataMethods in org.bukkit.block.data with parameters of type Mirror
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Uses of Mirror in org.bukkit.block.structureMethods in org.bukkit.block.structure that return Mirror
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Uses of Mirror in org.bukkit.structureMethods in org.bukkit.structure with parameters of type MirrorModifier and TypeMethodDescriptionvoidStructure.place(Location location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.voidStructure.place(Location location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random, Collection<BlockTransformer> blockTransformers, Collection<EntityTransformer> entityTransformers) Place a structure in the world.voidStructure.place(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.voidStructure.place(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random, Collection<BlockTransformer> blockTransformers, Collection<EntityTransformer> entityTransformers) Place a structure in the world.