Uses of Interface
org.bukkit.RegionAccessor
Packages that use RegionAccessor
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes to facilitate 
world generation
 implementation.Classes related to creating or using 
structures without creating Structure
 blocks in the world.- 
Uses of RegionAccessor in org.bukkitSubinterfaces of RegionAccessor in org.bukkitModifier and TypeInterfaceDescriptioninterfaceRepresents a world, which may contain entities, chunks and blocks
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Uses of RegionAccessor in org.bukkit.generatorSubinterfaces of RegionAccessor in org.bukkit.generatorModifier and TypeInterfaceDescriptioninterfaceA limited region is used in world generation for features which are going over a chunk.
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Uses of RegionAccessor in org.bukkit.structureMethods in org.bukkit.structure with parameters of type RegionAccessorModifier and TypeMethodDescriptionvoidStructure.place(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.voidStructure.place(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random, Collection<BlockTransformer> blockTransformers, Collection<EntityTransformer> entityTransformers) Place a structure in the world.