Class HorseJumpEvent
- All Implemented Interfaces:
- Cancellable
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Nested Class SummaryNested classes/interfaces inherited from class org.bukkit.event.EventEvent.Result
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Field SummaryFields inherited from class org.bukkit.event.entity.EntityEvententity
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionReturns the Entity involved in this eventstatic HandlerListfloatgetPower()Gets the power of the jump.booleanGets the cancellation state of this event.voidsetCancelled(boolean cancel) Deprecated.horse jumping was moved client side.voidsetPower(float power) Deprecated.horse jumping was moved client side.Methods inherited from class org.bukkit.event.entity.EntityEventgetEntityTypeMethods inherited from class org.bukkit.event.EventgetEventName, isAsynchronous
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Constructor Details- 
HorseJumpEvent
 
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Method Details- 
isCancelledpublic boolean isCancelled()Description copied from interface:CancellableGets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
- isCancelledin interface- Cancellable
- Returns:
- true if this event is cancelled
 
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setCancelledDeprecated.horse jumping was moved client side.Description copied from interface:CancellableSets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
- setCancelledin interface- Cancellable
- Parameters:
- cancel- true if you wish to cancel this event
 
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getEntityDescription copied from class:EntityEventReturns the Entity involved in this event- Overrides:
- getEntityin class- EntityEvent
- Returns:
- Entity who is involved in this event
 
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getPowerpublic float getPower()Gets the power of the jump.Power is a value that defines how much of the horse's jump strength should be used for the jump. Power is effectively multiplied times the horse's jump strength to determine how high the jump is; 0 represents no jump strength while 1 represents full jump strength. Setting power to a value above 1 will use additional jump strength that the horse does not usually have. Power does not affect how high the horse is capable of jumping, only how much of its jumping capability will be used in this jump. To set the horse's overall jump strength, see AbstractHorse.setJumpStrength(double).- Returns:
- jump strength
 
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setPowerDeprecated.horse jumping was moved client side.Sets the power of the jump.Jump power can be set to a value above 1.0 which will increase the strength of this jump above the horse's actual jump strength. Setting the jump power to 0 will result in the jump animation still playing, but the horse not leaving the ground. Only canceling this event will result in no jump animation at all. - Parameters:
- power- power of the jump
 
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getHandlers- Specified by:
- getHandlersin class- Event
 
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getHandlerList
 
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