CommandSender, Entity, Metadatable, Nameable, Permissible, Projectile, ServerOperatorSpectralArrow, TippedArrow, Tridentpublic interface Arrow extends Projectile
| Modifier and Type | Interface | Description | 
|---|---|---|
| static class  | Arrow.PickupRule | Deprecated. | 
| static class  | Arrow.PickupStatus | Represents the pickup status of this arrow. | 
| static class  | Arrow.Spigot | 
| Modifier and Type | Method | Description | 
|---|---|---|
| Block | getAttachedBlock() | Gets the block to which this arrow is attached. | 
| int | getKnockbackStrength() | Gets the knockback strength for an arrow, which is the
  KnockBacklevel
 of the bow that shot it. | 
| default Arrow.PickupRule | getPickupRule() | Deprecated.
 Use  getPickupStatus()as an upstream compatible replacement for this function | 
| Arrow.PickupStatus | getPickupStatus() | Gets the current pickup status of this arrow. | 
| boolean | isCritical() | Gets whether this arrow is critical. | 
| boolean | isInBlock() | Gets whether this arrow is in a block or not. | 
| void | setCritical(boolean critical) | Sets whether or not this arrow should be critical. | 
| void | setKnockbackStrength(int knockbackStrength) | Sets the knockback strength for an arrow. | 
| default void | setPickupRule(Arrow.PickupRule rule) | Deprecated.
 Use  setPickupStatus(PickupStatus)withArrow.PickupStatusas an upstream compatible replacement for this function | 
| void | setPickupStatus(Arrow.PickupStatus status) | Sets the current pickup status of this arrow. | 
| Arrow.Spigot | spigot() | 
getName, sendMessage, sendMessage, sendMessage, sendMessageaddPassenger, addScoreboardTag, eject, fromMobSpawner, getChunk, getEntityId, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setSilent, setTicksLived, setVelocity, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetCustomName, setCustomNameaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentdoesBounce, getShooter, setBounce, setShooterisOp, setOpint getKnockbackStrength()
KnockBack level
 of the bow that shot it.void setKnockbackStrength(int knockbackStrength)
knockbackStrength - the knockback strength valueboolean isCritical()
Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
void setCritical(boolean critical)
critical - whether or not it should be criticalboolean isInBlock()
Arrows in a block are motionless and may be picked up by players.
Block getAttachedBlock()
Arrow.PickupStatus getPickupStatus()
void setPickupStatus(Arrow.PickupStatus status)
status - new pickup status of this arrow.Arrow.Spigot spigot()
spigot in interface CommandSenderspigot in interface Entity@Deprecated default Arrow.PickupRule getPickupRule()
getPickupStatus() as an upstream compatible replacement for this functionArrow.PickupRule for this arrow.
 This is generally Arrow.PickupRule.ALLOWED only if the arrow was
 not fired from a bow with the infinity enchantment.
@Deprecated default void setPickupRule(Arrow.PickupRule rule)
setPickupStatus(PickupStatus) with Arrow.PickupStatus as an upstream compatible replacement for this functionrule - The pickup ruleCopyright © 2018. All rights reserved.