| Package | Description | 
|---|---|
| com.destroystokyo.paper.event.block | |
| com.destroystokyo.paper.event.entity | |
| com.destroystokyo.paper.event.player | |
| org.bukkit | More generalized classes in the API. | 
| org.bukkit.block | Classes used to manipulate the voxels in a  world,
 including special states. | 
| org.bukkit.configuration | Classes dedicated to handling a plugin's runtime configuration. | 
| org.bukkit.enchantments | Classes relating to the specialized enhancements to  item stacks, as part of themeta data. | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a  world, including all players, monsters, projectiles, etc. | 
| org.bukkit.entity.minecart | Interfaces for various  Minecarttypes. | 
| org.bukkit.event.block | |
| org.bukkit.event.enchantment | Eventstriggered from anenchantment table. | 
| org.bukkit.event.entity | |
| org.bukkit.event.inventory | |
| org.bukkit.event.player | |
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
  item stacks. | 
| org.bukkit.loot | |
| org.bukkit.material | Classes that represents various voxel types and states. | 
| org.bukkit.potion | Classes to represent various  potionproperties and manipulation. | 
| Class | Description | 
|---|---|
| AnvilInventory | Interface to the inventory of an Anvil. | 
| InventoryView | Represents a view linking two inventories and a single player (whose
 inventory may or may not be one of the two). | 
| Class | Description | 
|---|---|
| ItemStack | Represents a stack of items | 
| Class | Description | 
|---|---|
| EquipmentSlot | |
| ItemStack | Represents a stack of items | 
| Class | Description | 
|---|---|
| Inventory | Interface to the various inventories. | 
| InventoryHolder | |
| ItemFactory | An instance of the ItemFactory can be obtained with  Server.getItemFactory(). | 
| ItemStack | Represents a stack of items | 
| Merchant | Represents a merchant. | 
| Recipe | Represents some type of crafting recipe. | 
| Class | Description | 
|---|---|
| BeaconInventory | Interface to the inventory of a Beacon. | 
| BrewerInventory | Interface to the inventory of a Brewing Stand. | 
| DoubleChestInventory | Interface to the inventory of a Double Chest. | 
| FurnaceInventory | Interface to the inventory of a Furnace. | 
| Inventory | Interface to the various inventories. | 
| InventoryHolder | |
| ItemStack | Represents a stack of items | 
| Class | Description | 
|---|---|
| ItemStack | Represents a stack of items | 
| Class | Description | 
|---|---|
| ItemStack | Represents a stack of items | 
| Class | Description | 
|---|---|
| AbstractHorseInventory | An interface to the inventory of an  AbstractHorse. | 
| EntityEquipment | An interface to a creatures inventory | 
| EquipmentSlot | |
| HorseInventory | An interface to the inventory of a Horse. | 
| Inventory | Interface to the various inventories. | 
| InventoryHolder | |
| InventoryView | Represents a view linking two inventories and a single player (whose
 inventory may or may not be one of the two). | 
| InventoryView.Property | Represents various extra properties of certain inventory windows. | 
| ItemStack | Represents a stack of items | 
| LlamaInventory | An interface to the inventory of a  Llama. | 
| MainHand | Represents the chosen main hand of a player | 
| Merchant | Represents a merchant. | 
| PlayerInventory | Interface to the inventory of a Player, including the four armor slots and any extra slots. | 
| Class | Description | 
|---|---|
| InventoryHolder | 
| Class | Description | 
|---|---|
| EquipmentSlot | |
| ItemStack | Represents a stack of items | 
| Class | Description | 
|---|---|
| InventoryView | Represents a view linking two inventories and a single player (whose
 inventory may or may not be one of the two). | 
| ItemStack | Represents a stack of items | 
| Class | Description | 
|---|---|
| ItemStack | Represents a stack of items | 
| MerchantRecipe | Represents a merchant's trade. | 
| Class | Description | 
|---|---|
| AnvilInventory | Interface to the inventory of an Anvil. | 
| BrewerInventory | Interface to the inventory of a Brewing Stand. | 
| CraftingInventory | Interface to the crafting inventories | 
| Inventory | Interface to the various inventories. | 
| InventoryView | Represents a view linking two inventories and a single player (whose
 inventory may or may not be one of the two). | 
| ItemStack | Represents a stack of items | 
| Recipe | Represents some type of crafting recipe. | 
| Class | Description | 
|---|---|
| EquipmentSlot | |
| ItemStack | Represents a stack of items | 
| MainHand | Represents the chosen main hand of a player | 
| Class | Description | 
|---|---|
| AbstractHorseInventory | An interface to the inventory of an  AbstractHorse. | 
| ArmoredHorseInventory | |
| EquipmentSlot | |
| FurnaceRecipe | Represents a smelting recipe. | 
| Inventory | Interface to the various inventories. | 
| InventoryHolder | |
| InventoryView.Property | Represents various extra properties of certain inventory windows. | 
| ItemFlag | A ItemFlag can hide some Attributes from ItemStacks | 
| ItemStack | Represents a stack of items | 
| MainHand | Represents the chosen main hand of a player | 
| MerchantRecipe | Represents a merchant's trade. | 
| Recipe | Represents some type of crafting recipe. | 
| SaddledHorseInventory | |
| ShapedRecipe | Represents a shaped (ie normal) crafting recipe. | 
| ShapelessRecipe | Represents a shapeless recipe, where the arrangement of the ingredients on
 the crafting grid does not matter. | 
| Class | Description | 
|---|---|
| ItemFlag | A ItemFlag can hide some Attributes from ItemStacks | 
| Class | Description | 
|---|---|
| Inventory | Interface to the various inventories. | 
| ItemStack | Represents a stack of items | 
| Class | Description | 
|---|---|
| ItemStack | Represents a stack of items | 
| Class | Description | 
|---|---|
| ItemStack | Represents a stack of items | 
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