Serializable, Comparable<Effect>public enum Effect extends Enum<Effect>
| Modifier and Type | Class | Description | 
|---|---|---|
| static class  | Effect.Type | Represents the type of an effect. | 
| Enum Constant | Description | 
|---|---|
| ANVIL_BREAK | The sound played when an anvil breaks | 
| ANVIL_LAND | The sound played when an anvil lands after
 falling | 
| ANVIL_USE | The sound played when an anvil is used | 
| BAT_TAKEOFF | Sound played by a bat taking off | 
| BLAZE_SHOOT | Sound of blaze firing. | 
| BOW_FIRE | Sound of a bow firing. | 
| BREWING_STAND_BREW | The sound played by brewing stands when brewing | 
| CHORUS_FLOWER_DEATH | The sound played when a chorus flower dies | 
| CHORUS_FLOWER_GROW | The sound played when a chorus flower grows | 
| CLICK1 | A click sound. | 
| CLICK2 | An alternate click sound. | 
| DOOR_CLOSE | Sound of a door closing. | 
| DOOR_TOGGLE | Sound of a door opening. | 
| DRAGON_BREATH | The sound/particles used by the enderdragon's breath
 attack. | 
| END_GATEWAY_SPAWN | The sound/particles caused by a end gateway spawning | 
| ENDER_SIGNAL | An ender eye signal; a visual effect. | 
| ENDERDRAGON_GROWL | The sound of an enderdragon growling | 
| ENDERDRAGON_SHOOT | Sound of an enderdragon firing | 
| ENDEREYE_LAUNCH | The sound played when launching an endereye | 
| EXTINGUISH | Sound of fire being extinguished. | 
| FENCE_GATE_CLOSE | Sound of a door closing. | 
| FENCE_GATE_TOGGLE | Sound of a door opening. | 
| FIREWORK_SHOOT | The sound played when launching a firework | 
| GHAST_SHOOT | Sound of ghast firing. | 
| GHAST_SHRIEK | Sound of ghast shrieking. | 
| INSTANT_POTION_BREAK | Visual effect of an instant splash potion breaking. | 
| IRON_DOOR_CLOSE | Sound of a door closing. | 
| IRON_DOOR_TOGGLE | Sound of a door opening. | 
| IRON_TRAPDOOR_CLOSE | Sound of a door closing. | 
| IRON_TRAPDOOR_TOGGLE | Sound of a door opening. | 
| MOBSPAWNER_FLAMES | The flames seen on a mobspawner; a visual effect. | 
| PORTAL_TRAVEL | The sound played when traveling through a portal | 
| POTION_BREAK | Visual effect of a splash potion breaking. | 
| RECORD_PLAY | A song from a record. | 
| SMOKE | A visual smoke effect. | 
| STEP_SOUND | Sound of a block breaking. | 
| TRAPDOOR_CLOSE | Sound of a trapdoor closing. | 
| TRAPDOOR_TOGGLE | Sound of a trapdoor opening. | 
| VILLAGER_PLANT_GROW | Particles displayed when a villager grows a plant, data
 is the number of particles | 
| WITHER_BREAK_BLOCK | The sound played when a wither breaks a block | 
| WITHER_SHOOT | Sound of a wither shooting | 
| ZOMBIE_CHEW_IRON_DOOR | Sound of zombies chewing on iron doors. | 
| ZOMBIE_CHEW_WOODEN_DOOR | Sound of zombies chewing on wooden doors. | 
| ZOMBIE_CONVERTED_VILLAGER | The sound played when a villager is converted by
 a zombie | 
| ZOMBIE_DESTROY_DOOR | Sound of zombies destroying a door. | 
| ZOMBIE_INFECT | The sound played when a zombie infects a target | 
| Modifier and Type | Method | Description | 
|---|---|---|
| static Effect | getById(int id) | Deprecated.
 Magic value | 
| Class<?> | getData() | |
| int | getId() | Deprecated.
 Magic value | 
| Effect.Type | getType() | |
| static Effect | valueOf(String name) | Returns the enum constant of this type with the specified name. | 
| static Effect[] | values() | Returns an array containing the constants of this enum type, in
the order they are declared. | 
public static final Effect CLICK2
public static final Effect CLICK1
public static final Effect BOW_FIRE
public static final Effect DOOR_TOGGLE
public static final Effect IRON_DOOR_TOGGLE
public static final Effect TRAPDOOR_TOGGLE
public static final Effect IRON_TRAPDOOR_TOGGLE
public static final Effect FENCE_GATE_TOGGLE
public static final Effect DOOR_CLOSE
public static final Effect IRON_DOOR_CLOSE
public static final Effect TRAPDOOR_CLOSE
public static final Effect IRON_TRAPDOOR_CLOSE
public static final Effect FENCE_GATE_CLOSE
public static final Effect EXTINGUISH
public static final Effect RECORD_PLAY
public static final Effect GHAST_SHRIEK
public static final Effect GHAST_SHOOT
public static final Effect BLAZE_SHOOT
public static final Effect ZOMBIE_CHEW_WOODEN_DOOR
public static final Effect ZOMBIE_CHEW_IRON_DOOR
public static final Effect ZOMBIE_DESTROY_DOOR
public static final Effect SMOKE
public static final Effect STEP_SOUND
public static final Effect POTION_BREAK
public static final Effect INSTANT_POTION_BREAK
public static final Effect ENDER_SIGNAL
public static final Effect MOBSPAWNER_FLAMES
public static final Effect BREWING_STAND_BREW
public static final Effect CHORUS_FLOWER_GROW
public static final Effect CHORUS_FLOWER_DEATH
public static final Effect PORTAL_TRAVEL
public static final Effect ENDEREYE_LAUNCH
public static final Effect FIREWORK_SHOOT
public static final Effect VILLAGER_PLANT_GROW
public static final Effect DRAGON_BREATH
public static final Effect ANVIL_BREAK
public static final Effect ANVIL_USE
public static final Effect ANVIL_LAND
public static final Effect ENDERDRAGON_SHOOT
public static final Effect WITHER_BREAK_BLOCK
public static final Effect WITHER_SHOOT
public static final Effect ZOMBIE_INFECT
public static final Effect ZOMBIE_CONVERTED_VILLAGER
public static final Effect BAT_TAKEOFF
public static final Effect END_GATEWAY_SPAWN
public static final Effect ENDERDRAGON_GROWL
public static Effect[] values()
for (Effect c : Effect.values()) System.out.println(c);
public static Effect valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is null@Deprecated public int getId()
@NotNull public Effect.Type getType()
@Nullable public Class<?> getData()
@Deprecated @Nullable public static Effect getById(int id)
id - ID of the Effect to returnCopyright © 2020. All rights reserved.