Attributable, CommandSender, Creature, Damageable, Entity, LivingEntity, Lootable, Metadatable, Mob, Monster, Nameable, Permissible, PersistentDataHolder, ProjectileSource, ServerOperatorDrowned, Husk, PigZombie, ZombieVillagerpublic interface Zombie extends Monster
Entity.Spigot| Modifier and Type | Method | Description | 
|---|---|---|
| int | getConversionTime() | Gets the amount of ticks until this entity will be converted to a Drowned
 as a result of being underwater. | 
| Villager.Profession | getVillagerProfession() | Deprecated. | 
| boolean | isArmsRaised() | Check if zombie has arms raised | 
| boolean | isBaby() | Gets whether the zombie is a baby | 
| boolean | isConverting() | Get if this entity is in the process of converting to a Drowned as a
 result of being underwater. | 
| boolean | isDrowning() | Check if zombie is drowning | 
| boolean | isVillager() | Deprecated.
 check if instanceof  ZombieVillager. | 
| void | setArmsRaised(boolean raised) | Set if zombie has its arms raised | 
| void | setBaby(boolean flag) | Sets whether the zombie is a baby | 
| void | setConversionTime(int time) | Sets the amount of ticks until this entity will be converted to a Drowned
 as a result of being underwater. | 
| void | setShouldBurnInDay(boolean shouldBurnInDay) | Set if this zombie should burn in the sunlight | 
| void | setVillager(boolean flag) | Deprecated.
 must spawn  ZombieVillager. | 
| void | setVillagerProfession(Villager.Profession profession) | Deprecated. | 
| boolean | shouldBurnInDay() | Check if this zombie will burn in the sunlight | 
| void | startDrowning(int drownedConversionTime) | Deprecated.
 | 
| void | stopDrowning() | Stop a zombie from starting the drowning conversion process | 
getAttributegetName, sendMessage, sendMessage, sendMessage, sendMessagedamage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealthaddPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInBubbleColumn, isInLava, isInRain, isInsideVehicle, isInvulnerable, isInWater, isInWaterOrBubbleColumn, isInWaterOrRain, isInWaterOrRainOrBubbleColumn, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsyncaddPotionEffect, addPotionEffect, addPotionEffects, attack, getActiveItem, getActivePotionEffects, getArrowsStuck, getCanPickupItems, getCollidableExemptions, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getHandRaisedTime, getItemUseRemainingTime, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getShieldBlockingDelay, getTargetBlock, getTargetBlock, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getTargetBlockFace, getTargetBlockFace, getTargetBlockInfo, getTargetBlockInfo, getTargetEntity, getTargetEntity, getTargetEntityInfo, getTargetEntityInfo, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isHandRaised, isJumping, isLeashed, isRiptiding, isSleeping, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowsStuck, setCanPickupItems, setCollidable, setGliding, setJumping, setKiller, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setShieldBlockingDelay, setSwimming, swingMainHand, swingOffHandclearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeedgetMetadata, hasMetadata, removeMetadata, setMetadatagetPathfinder, getTarget, isAware, isInDaylight, setAware, setTargetgetCustomName, setCustomNameaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentgetPersistentDataContainerlaunchProjectile, launchProjectileisOp, setOpboolean isBaby()
void setBaby(boolean flag)
flag - Whether the zombie is a baby@Deprecated boolean isVillager()
ZombieVillager.@Deprecated @Contract("_ -> fail") void setVillager(boolean flag)
ZombieVillager.flag - flag@Deprecated @Contract("_ -> fail") void setVillagerProfession(Villager.Profession profession)
profession - professionZombieVillager.getVillagerProfession()@Deprecated @Nullable @Contract("-> null") Villager.Profession getVillagerProfession()
ZombieVillager.getVillagerProfession()boolean isConverting()
int getConversionTime()
IllegalStateException - if isConverting() is false.void setConversionTime(int time)
time - new conversion timeboolean isDrowning()
@Deprecated void startDrowning(int drownedConversionTime)
drownedConversionTime - Amount of time until zombie converts from drowningvoid stopDrowning()
void setArmsRaised(boolean raised)
raised - True to raise armsboolean isArmsRaised()
boolean shouldBurnInDay()
void setShouldBurnInDay(boolean shouldBurnInDay)
shouldBurnInDay - True to burn in sunlightCopyright © 2020. All rights reserved.