Cancellablepublic class BlockDamageEvent extends BlockEvent implements Cancellable
If a Block Damage event is cancelled, the block will not be damaged.
Event.Resultblock| Constructor | Description | 
|---|---|
| BlockDamageEvent(Player player,
                Block block,
                ItemStack itemInHand,
                boolean instaBreak) | 
| Modifier and Type | Method | Description | 
|---|---|---|
| static HandlerList | getHandlerList() | |
| HandlerList | getHandlers() | |
| boolean | getInstaBreak() | Gets if the block is set to instantly break when damaged by the player. | 
| ItemStack | getItemInHand() | Gets the ItemStack for the item currently in the player's hand. | 
| Player | getPlayer() | Gets the player damaging the block involved in this event. | 
| boolean | isCancelled() | Gets the cancellation state of this event. | 
| void | setCancelled(boolean cancel) | Sets the cancellation state of this event. | 
| void | setInstaBreak(boolean bool) | Sets if the block should instantly break when damaged by the player. | 
getBlockcallEvent, getEventName, isAsynchronous@NotNull public Player getPlayer()
public boolean getInstaBreak()
public void setInstaBreak(boolean bool)
bool - true if you want the block to instantly break when damaged
     by the player@NotNull public ItemStack getItemInHand()
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this event@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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