| Package | Description | 
|---|---|
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a  world, including all players, monsters, projectiles, etc. | 
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| boolean | HumanEntity. setWindowProperty(InventoryView.Property prop,
                 int value) | If the player currently has an inventory window open, this method will
 set a property of that window, such as the state of a progress bar. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| static InventoryView.Property | InventoryView.Property. valueOf(String name) | Returns the enum constant of this type with the specified name. | 
| static InventoryView.Property[] | InventoryView.Property. values() | Returns an array containing the constants of this enum type, in
the order they are declared. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| boolean | InventoryView. setProperty(InventoryView.Property prop,
           int value) | Sets an extra property of this inventory if supported by that
 inventory, for example the state of a progress bar. | 
Copyright © 2020. All rights reserved.