Ageable
, Animals
, Attributable
, Breedable
, CommandSender
, Creature
, Damageable
, Entity
, LivingEntity
, Lootable
, Metadatable
, Mob
, Nameable
, Permissible
, PersistentDataHolder
, ProjectileSource
, ServerOperator
, Steerable
, Vehicle
public interface Strider extends Steerable, Vehicle
Entity.Spigot
Modifier and Type | Method | Description |
---|---|---|
boolean |
isShivering() |
Check whether or not this strider is out of warm blocks and shivering.
|
void |
setShivering(boolean shivering) |
Set whether or not this strider is shivering.
|
getAge, isAdult, setAdult, setAge, setBaby
getBreedCause, getLoveModeTicks, isLoveMode, setBreedCause, setLoveModeTicks
getAttribute
canBreed, getAgeLock, setAgeLock, setBreed
getName, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage
damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
addPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInBubbleColumn, isInLava, isInRain, isInsideVehicle, isInvulnerable, isInWater, isInWaterOrBubbleColumn, isInWaterOrRain, isInWaterOrRainOrBubbleColumn, isOnGround, isPersistent, isSilent, isTicking, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsync
addPotionEffect, addPotionEffect, addPotionEffects, attack, getActiveItem, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getArrowsStuck, getCanPickupItems, getCategory, getCollidableExemptions, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getHandRaisedTime, getItemUseRemainingTime, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getShieldBlockingDelay, getTargetBlock, getTargetBlock, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getTargetBlockFace, getTargetBlockFace, getTargetBlockInfo, getTargetBlockInfo, getTargetEntity, getTargetEntity, getTargetEntityInfo, getTargetEntityInfo, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isHandRaised, isInvisible, isJumping, isLeashed, isRiptiding, isSleeping, isSwimming, playPickupItemAnimation, playPickupItemAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setArrowsStuck, setCanPickupItems, setCollidable, setGliding, setInvisible, setJumping, setKiller, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setShieldBlockingDelay, setSwimming, swingMainHand, swingOffHand
clearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeed
getMetadata, hasMetadata, removeMetadata, setMetadata
getPathfinder, getTarget, isAware, isInDaylight, setAware, setTarget
getCustomName, setCustomName
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
getPersistentDataContainer
launchProjectile, launchProjectile
isOp, setOp
getBoostTicks, getCurrentBoostTicks, getSteerMaterial, hasSaddle, setBoostTicks, setCurrentBoostTicks, setSaddle
getVelocity, setVelocity
boolean isShivering()
void setShivering(boolean shivering)
shivering
- its new shivering stateCopyright © 2020. All rights reserved.