Serializable, Comparable<GameMode>public enum GameMode extends Enum<GameMode>
HumanEntitys may
 have| Enum Constant | Description | 
|---|---|
| ADVENTURE | Adventure mode cannot break blocks without the correct tools. | 
| CREATIVE | Creative mode may fly, build instantly, become invulnerable and create
 free items. | 
| SPECTATOR | Spectator mode cannot interact with the world in anyway and is
 invisible to normal players. | 
| SURVIVAL | Survival mode is the "normal" gameplay type, with no special features. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| static GameMode | getByValue(int value) | Deprecated.
 Magic value | 
| int | getValue() | Deprecated.
 Magic value | 
| static GameMode | valueOf(String name) | Returns the enum constant of this type with the specified name. | 
| static GameMode[] | values() | Returns an array containing the constants of this enum type, in
the order they are declared. | 
public static final GameMode CREATIVE
public static final GameMode SURVIVAL
public static final GameMode ADVENTURE
public static final GameMode SPECTATOR
public static GameMode[] values()
for (GameMode c : GameMode.values()) System.out.println(c);
public static GameMode valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is null@Deprecated public int getValue()
@Deprecated @Nullable public static GameMode getByValue(int value)
value - Value to checkGameMode with the given value, or null if
     it doesn't existCopyright © 2021. All rights reserved.