Interface Entity
- All Superinterfaces:
- CommandSender,- Metadatable,- Nameable,- Permissible,- PersistentDataHolder,- ServerOperator
- All Known Subinterfaces:
- AbstractArrow,- AbstractHorse,- AbstractSkeleton,- AbstractVillager,- AbstractWindCharge,- AcaciaBoat,- AcaciaChestBoat,- Ageable,- Allay,- Ambient,- Animals,- AreaEffectCloud,- Armadillo,- ArmorStand,- Arrow,- Axolotl,- BambooChestRaft,- BambooRaft,- Bat,- Bee,- BirchBoat,- BirchChestBoat,- Blaze,- BlockDisplay,- Boat,- Bogged,- Boss,- Breedable,- Breeze,- BreezeWindCharge,- Camel,- Cat,- CaveSpider,- CherryBoat,- CherryChestBoat,- ChestBoat,- ChestedHorse,- Chicken,- Cod,- CommandMinecart,- ComplexEntityPart,- ComplexLivingEntity,- Cow,- Creaking,- Creature,- Creeper,- Damageable,- DarkOakBoat,- DarkOakChestBoat,- Display,- Dolphin,- Donkey,- DragonFireball,- Drowned,- Egg,- ElderGuardian,- EnderCrystal,- EnderDragon,- EnderDragonPart,- Enderman,- Endermite,- EnderPearl,- EnderSignal,- Enemy,- Evoker,- EvokerFangs,- ExperienceOrb,- Explosive,- ExplosiveMinecart,- FallingBlock,- Fireball,- Firework,- Fish,- FishHook,- Flying,- Fox,- Frog,- Ghast,- Giant,- GlowItemFrame,- GlowSquid,- Goat,- Golem,- Guardian,- Hanging,- Hoglin,- HopperMinecart,- Horse,- HumanEntity,- Husk,- Illager,- Illusioner,- Interaction,- IronGolem,- Item,- ItemDisplay,- ItemFrame,- JungleBoat,- JungleChestBoat,- LargeFireball,- LeashHitch,- LightningStrike,- LingeringPotion,- LivingEntity,- Llama,- LlamaSpit,- MagmaCube,- MangroveBoat,- MangroveChestBoat,- Marker,- Minecart,- Mob,- Monster,- Mule,- MushroomCow,- NPC,- OakBoat,- OakChestBoat,- Ocelot,- OminousItemSpawner,- Painting,- PaleOakBoat,- PaleOakChestBoat,- Panda,- Parrot,- Phantom,- Pig,- Piglin,- PiglinAbstract,- PiglinBrute,- PigZombie,- Pillager,- Player,- PolarBear,- PoweredMinecart,- Projectile,- PufferFish,- Rabbit,- Raider,- Ravager,- RideableMinecart,- Salmon,- Sheep,- Shulker,- ShulkerBullet,- Silverfish,- SizedFireball,- Skeleton,- SkeletonHorse,- Slime,- SmallFireball,- Sniffer,- Snowball,- Snowman,- SpawnerMinecart,- SpectralArrow,- Spellcaster,- Spider,- SplashPotion,- SpruceBoat,- SpruceChestBoat,- Squid,- Steerable,- StorageMinecart,- Stray,- Strider,- Tadpole,- Tameable,- TextDisplay,- ThrowableProjectile,- ThrownExpBottle,- ThrownPotion,- TippedArrow,- TNTPrimed,- TraderLlama,- Trident,- TropicalFish,- Turtle,- Vehicle,- Vex,- Villager,- Vindicator,- WanderingTrader,- Warden,- WaterMob,- WindCharge,- Witch,- Wither,- WitherSkeleton,- WitherSkull,- Wolf,- Zoglin,- Zombie,- ZombieHorse,- ZombieVillager
 Not all methods are guaranteed to work/may have side effects when
 isInWorld() is false.
- 
Nested Class SummaryNested Classes
- 
Method SummaryModifier and TypeMethodDescriptionbooleanaddPassenger(Entity passenger) Add a passenger to the vehicle.booleanaddScoreboardTag(String tag) Add a tag to this entity.copy()Creates a copy of this entity and all its data.Creates a copy of this entity and all its data.Crates anEntitySnapshotrepresenting the current state of this entity.booleaneject()Eject any passenger.Get this entity as an NBT string.Gets the entity's current bounding box.intReturns a unique id for this entityGet the closest cardinalBlockFacedirection an entity is currently facing.floatReturns the distance this entity has fallenintReturns the entity's current fire ticks (ticks before the entity stops being on fire).intReturns the entity's current freeze ticks (amount of ticks the entity has been in powdered snow).doubleGets the entity's heightRetrieve the lastEntityDamageEventinflicted on this entity.Gets the entity's current positiongetLocation(Location loc) Stores the entity's current position in the provided Location object.intReturns the entity's maximum fire ticks.intReturns the entity's maximum freeze ticks (amount of ticks before it will be fully frozen)getNearbyEntities(double x, double y, double z) Returns a list of entities within a bounding box centered around this entityDeprecated.Gets a list of passengers of this vehicle.Returns the reaction of the entity when moved by a piston.intGets the period of time (in ticks) before this entity can use a portal.getPose()Gets the entity's current pose.Returns a set of tags for this entity.Gets theServerthat contains this EntityGet the category of spawn to which this entity belongs.Get theSoundthis entity makes when splashing in water at high speeds.Get theSoundthis entity makes while swimming.Get theSoundthis entity makes when splashing in water.intGets the amount of ticks this entity has lived for.Get all players that are currently tracking this entity.getType()Get the type of the entity.Returns a unique and persistent id for this entityGet the vehicle that this entity is inside.Gets this entity's current velocitydoublegetWidth()Gets the entity's widthgetWorld()Gets the current world this entity resides inbooleanReturns whether gravity applies to this entity.booleanGets whether or not the mob's custom name is displayed client side.booleanisDead()Returns true if this entity has been marked for removal.booleanisEmpty()Check if a vehicle has passengers.booleanisFrozen()Gets if the entity is fully frozen (it has been in powdered snow for max freeze ticks).booleanGets whether the entity is glowing or not.booleanReturns whether this entity is inside a vehicle.booleanGets whether the entity is invulnerable or not.booleanReturns true if the entity is in water.booleanChecks if this entity has been spawned in a world.booleanReturns true if the entity is supported by a block.booleanReturns true if the entity gets persisted.booleanisSilent()Gets whether the entity is silent or not.booleanisValid()Returns false if the entity has died, been despawned for some other reason, or has not been added to the world.booleanGets whether or not this entity is visible by default.booleanGets if the entity has visual fire (it will always appear to be on fire).booleanLeave the current vehicle.voidplayEffect(EntityEffect type) Performs the specifiedEntityEffectfor this entity.voidremove()Mark the entity's removal.booleanremovePassenger(Entity passenger) Remove a passenger from the vehicle.booleanRemoves a given tag from this entity.voidsetCustomNameVisible(boolean flag) Sets whether or not to display the mob's custom name client side.voidsetFallDistance(float distance) Sets the fall distance for this entityvoidsetFireTicks(int ticks) Sets the entity's current fire ticks (ticks before the entity stops being on fire).voidsetFreezeTicks(int ticks) Sets the entity's current freeze ticks (amount of ticks the entity has been in powdered snow).voidsetGlowing(boolean flag) Sets whether the entity has a team colored (default: white) glow.voidsetGravity(boolean gravity) Sets whether gravity applies to this entity.voidsetInvulnerable(boolean flag) Sets whether the entity is invulnerable or not.voidDeprecated, for removal: This API element is subject to removal in a future version.method is for internal use only and will be removedbooleansetPassenger(Entity passenger) Deprecated.entities may have multiple passengers, useaddPassenger(org.bukkit.entity.Entity)voidsetPersistent(boolean persistent) Sets whether or not the entity gets persisted.voidsetPortalCooldown(int cooldown) Sets the period of time (in ticks) before this entity can use a portal.voidsetRotation(float yaw, float pitch) Sets the entity's rotation.voidsetSilent(boolean flag) Sets whether the entity is silent or not.voidsetTicksLived(int value) Sets the amount of ticks this entity has lived for.voidsetVelocity(Vector velocity) Sets this entity's velocity in meters per tickvoidsetVisibleByDefault(boolean visible) Sets whether or not this entity is visible by default.voidsetVisualFire(boolean fire) Sets if the entity has visual fire (it will always appear to be on fire).spigot()booleanTeleports this entity to the target Entity.booleanteleport(Entity destination, PlayerTeleportEvent.TeleportCause cause) Teleports this entity to the target Entity.booleanTeleports this entity to the given location.booleanteleport(Location location, PlayerTeleportEvent.TeleportCause cause) Teleports this entity to the given location.Methods inherited from interface org.bukkit.command.CommandSendergetName, sendMessage, sendMessage, sendMessage, sendMessageMethods inherited from interface org.bukkit.metadata.MetadatablegetMetadata, hasMetadata, removeMetadata, setMetadataMethods inherited from interface org.bukkit.NameablegetCustomName, setCustomNameMethods inherited from interface org.bukkit.permissions.PermissibleaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentMethods inherited from interface org.bukkit.persistence.PersistentDataHoldergetPersistentDataContainerMethods inherited from interface org.bukkit.permissions.ServerOperatorisOp, setOp
- 
Method Details- 
getLocationGets the entity's current position- Returns:
- a new copy of Location containing the position of this entity
 
- 
getLocationStores the entity's current position in the provided Location object.If the provided Location is null this method does nothing and returns null. - Parameters:
- loc- the location to copy into
- Returns:
- The Location object provided or null
 
- 
setVelocitySets this entity's velocity in meters per tick- Parameters:
- velocity- New velocity to travel with
 
- 
getVelocityGets this entity's current velocity- Returns:
- Current traveling velocity of this entity
 
- 
getHeightdouble getHeight()Gets the entity's height- Returns:
- height of entity
 
- 
getWidthdouble getWidth()Gets the entity's width- Returns:
- width of entity
 
- 
getBoundingBoxGets the entity's current bounding box.The returned bounding box reflects the entity's current location and size. - Returns:
- the entity's current bounding box
 
- 
isOnGroundboolean isOnGround()Returns true if the entity is supported by a block. This value is a state updated by the server and is not recalculated unless the entity moves.- Returns:
- True if entity is on ground.
- See Also:
 
- 
isInWaterboolean isInWater()Returns true if the entity is in water.- Returns:
- trueif the entity is in water.
 
- 
getWorldGets the current world this entity resides in- Returns:
- World
 
- 
setRotationvoid setRotation(float yaw, float pitch) Sets the entity's rotation.Note that if the entity is affected by AI, it may override this rotation. - Parameters:
- yaw- the yaw
- pitch- the pitch
- Throws:
- UnsupportedOperationException- if used for players
 
- 
teleportTeleports this entity to the given location. If this entity is riding a vehicle, it will be dismounted prior to teleportation.- Parameters:
- location- New location to teleport this entity to
- Returns:
- trueif the teleport was successful
 
- 
teleportTeleports this entity to the given location. If this entity is riding a vehicle, it will be dismounted prior to teleportation.- Parameters:
- location- New location to teleport this entity to
- cause- The cause of this teleportation
- Returns:
- trueif the teleport was successful
 
- 
teleportTeleports this entity to the target Entity. If this entity is riding a vehicle, it will be dismounted prior to teleportation.- Parameters:
- destination- Entity to teleport this entity to
- Returns:
- trueif the teleport was successful
 
- 
teleportTeleports this entity to the target Entity. If this entity is riding a vehicle, it will be dismounted prior to teleportation.- Parameters:
- destination- Entity to teleport this entity to
- cause- The cause of this teleportation
- Returns:
- trueif the teleport was successful
 
- 
getNearbyEntitiesReturns a list of entities within a bounding box centered around this entity- Parameters:
- x- 1/2 the size of the box along x axis
- y- 1/2 the size of the box along y axis
- z- 1/2 the size of the box along z axis
- Returns:
- List<Entity>List of entities nearby
 
- 
getEntityIdint getEntityId()Returns a unique id for this entity- Returns:
- Entity id
 
- 
getFireTicksint getFireTicks()Returns the entity's current fire ticks (ticks before the entity stops being on fire).- Returns:
- int fireTicks
 
- 
getMaxFireTicksint getMaxFireTicks()Returns the entity's maximum fire ticks.- Returns:
- int maxFireTicks
 
- 
setFireTicksvoid setFireTicks(int ticks) Sets the entity's current fire ticks (ticks before the entity stops being on fire).- Parameters:
- ticks- Current ticks remaining
 
- 
setVisualFirevoid setVisualFire(boolean fire) Sets if the entity has visual fire (it will always appear to be on fire).- Parameters:
- fire- whether visual fire is enabled
 
- 
isVisualFireboolean isVisualFire()Gets if the entity has visual fire (it will always appear to be on fire).- Returns:
- whether visual fire is enabled
 
- 
getFreezeTicksint getFreezeTicks()Returns the entity's current freeze ticks (amount of ticks the entity has been in powdered snow).- Returns:
- int freeze ticks
 
- 
getMaxFreezeTicksint getMaxFreezeTicks()Returns the entity's maximum freeze ticks (amount of ticks before it will be fully frozen)- Returns:
- int max freeze ticks
 
- 
setFreezeTicksvoid setFreezeTicks(int ticks) Sets the entity's current freeze ticks (amount of ticks the entity has been in powdered snow).- Parameters:
- ticks- Current ticks
 
- 
isFrozenboolean isFrozen()Gets if the entity is fully frozen (it has been in powdered snow for max freeze ticks).- Returns:
- freeze status
 
- 
removevoid remove()Mark the entity's removal.- Throws:
- UnsupportedOperationException- if you try to remove a- Playeruse- Player.kickPlayer(String)in this case instead
 
- 
isDeadboolean isDead()Returns true if this entity has been marked for removal.- Returns:
- True if it is dead.
 
- 
isValidboolean isValid()Returns false if the entity has died, been despawned for some other reason, or has not been added to the world.- Returns:
- True if valid.
 
- 
getServerGets theServerthat contains this Entity- Specified by:
- getServerin interface- CommandSender
- Returns:
- Server instance running this Entity
 
- 
isPersistentboolean isPersistent()Returns true if the entity gets persisted.By default all entities are persistent. An entity will also not get persisted, if it is riding an entity that is not persistent. The persistent flag on players controls whether or not to save their playerdata file when they quit. If a player is directly or indirectly riding a non-persistent entity, the vehicle at the root and all its passengers won't get persisted. This should not be confused with LivingEntity.setRemoveWhenFarAway(boolean)which controls despawning of living entities.- Returns:
- true if this entity is persistent
 
- 
setPersistentvoid setPersistent(boolean persistent) Sets whether or not the entity gets persisted.- Parameters:
- persistent- the persistence status
- See Also:
 
- 
getPassengerDeprecated.entities may have multiple passengers, usegetPassengers()Gets the primary passenger of a vehicle. For vehicles that could have multiple passengers, this will only return the primary passenger.- Returns:
- an entity
 
- 
setPassengerDeprecated.entities may have multiple passengers, useaddPassenger(org.bukkit.entity.Entity)Set the passenger of a vehicle.- Parameters:
- passenger- The new passenger.
- Returns:
- false if it could not be done for whatever reason
 
- 
getPassengersGets a list of passengers of this vehicle.The returned list will not be directly linked to the entity's current passengers, and no guarantees are made as to its mutability. - Returns:
- list of entities corresponding to current passengers.
 
- 
addPassengerAdd a passenger to the vehicle.- Parameters:
- passenger- The passenger to add
- Returns:
- false if it could not be done for whatever reason
 
- 
removePassengerRemove a passenger from the vehicle.- Parameters:
- passenger- The passenger to remove
- Returns:
- false if it could not be done for whatever reason
 
- 
isEmptyboolean isEmpty()Check if a vehicle has passengers.- Returns:
- True if the vehicle has no passengers.
 
- 
ejectboolean eject()Eject any passenger.- Returns:
- True if there was a passenger.
 
- 
getFallDistancefloat getFallDistance()Returns the distance this entity has fallen- Returns:
- The distance.
 
- 
setFallDistancevoid setFallDistance(float distance) Sets the fall distance for this entity- Parameters:
- distance- The new distance.
 
- 
setLastDamageCause@Deprecated(since="1.20.4", forRemoval=true) void setLastDamageCause(@Nullable EntityDamageEvent event) Deprecated, for removal: This API element is subject to removal in a future version.method is for internal use only and will be removedRecord the lastEntityDamageEventinflicted on this entity- Parameters:
- event- a- EntityDamageEvent
 
- 
getLastDamageCauseRetrieve the lastEntityDamageEventinflicted on this entity. This event may have been cancelled.- Returns:
- the last known EntityDamageEventor null if hitherto unharmed
 
- 
getUniqueIdReturns a unique and persistent id for this entity- Returns:
- unique id
 
- 
getTicksLivedint getTicksLived()Gets the amount of ticks this entity has lived for.This is the equivalent to "age" in entities. - Returns:
- Age of entity
 
- 
setTicksLivedvoid setTicksLived(int value) Sets the amount of ticks this entity has lived for.This is the equivalent to "age" in entities. May not be less than one tick. - Parameters:
- value- Age of entity
 
- 
playEffectPerforms the specifiedEntityEffectfor this entity.This will be viewable to all players near the entity. If the effect is not applicable to this class of entity, it will not play. - Parameters:
- type- Effect to play.
 
- 
getTypeGet the type of the entity.- Returns:
- The entity type.
 
- 
getSwimSoundGet theSoundthis entity makes while swimming.- Returns:
- the swimming sound
 
- 
getSwimSplashSoundGet theSoundthis entity makes when splashing in water. For most entities, this is justSound.ENTITY_GENERIC_SPLASH.- Returns:
- the splash sound
 
- 
getSwimHighSpeedSplashSoundGet theSoundthis entity makes when splashing in water at high speeds. For most entities, this is justSound.ENTITY_GENERIC_SPLASH.- Returns:
- the splash sound
 
- 
isInsideVehicleboolean isInsideVehicle()Returns whether this entity is inside a vehicle.- Returns:
- True if the entity is in a vehicle.
 
- 
leaveVehicleboolean leaveVehicle()Leave the current vehicle. If the entity is currently in a vehicle (and is removed from it), true will be returned, otherwise false will be returned.- Returns:
- True if the entity was in a vehicle.
 
- 
getVehicleGet the vehicle that this entity is inside. If there is no vehicle, null will be returned.- Returns:
- The current vehicle.
 
- 
setCustomNameVisiblevoid setCustomNameVisible(boolean flag) Sets whether or not to display the mob's custom name client side. The name will be displayed above the mob similarly to a player.This value has no effect on players, they will always display their name. - Parameters:
- flag- custom name or not
 
- 
isCustomNameVisibleboolean isCustomNameVisible()Gets whether or not the mob's custom name is displayed client side.This value has no effect on players, they will always display their name. - Returns:
- if the custom name is displayed
 
- 
setVisibleByDefaultvoid setVisibleByDefault(boolean visible) Sets whether or not this entity is visible by default. If this entity is not visible by default, thenPlayer.showEntity(org.bukkit.plugin.Plugin, org.bukkit.entity.Entity)will need to be called before the entity is visible to a given player.- Parameters:
- visible- default visibility status
 
- 
isVisibleByDefaultboolean isVisibleByDefault()Gets whether or not this entity is visible by default. If this entity is not visible by default, thenPlayer.showEntity(org.bukkit.plugin.Plugin, org.bukkit.entity.Entity)will need to be called before the entity is visible to a given player.- Returns:
- default visibility status
 
- 
getTrackedByGet all players that are currently tracking this entity.'Tracking' means that this entity has been sent to the player and that they are receiving updates on its state. Note that the client's 'Entity Distance'setting does not affect the range at which entities are tracked.- Returns:
- the players tracking this entity, or an empty set if none
 
- 
setGlowingvoid setGlowing(boolean flag) Sets whether the entity has a team colored (default: white) glow. nb: this refers to the 'Glowing' entity property, not whether a glowing potion effect is applied- Parameters:
- flag- if the entity is glowing
 
- 
isGlowingboolean isGlowing()Gets whether the entity is glowing or not. nb: this refers to the 'Glowing' entity property, not whether a glowing potion effect is applied- Returns:
- whether the entity is glowing
 
- 
setInvulnerablevoid setInvulnerable(boolean flag) Sets whether the entity is invulnerable or not.When an entity is invulnerable it can only be damaged by players in creative mode. - Parameters:
- flag- if the entity is invulnerable
 
- 
isInvulnerableboolean isInvulnerable()Gets whether the entity is invulnerable or not.- Returns:
- whether the entity is
 
- 
isSilentboolean isSilent()Gets whether the entity is silent or not.- Returns:
- whether the entity is silent.
 
- 
setSilentvoid setSilent(boolean flag) Sets whether the entity is silent or not.When an entity is silent it will not produce any sound. - Parameters:
- flag- if the entity is silent
 
- 
hasGravityboolean hasGravity()Returns whether gravity applies to this entity.- Returns:
- whether gravity applies
 
- 
setGravityvoid setGravity(boolean gravity) Sets whether gravity applies to this entity.- Parameters:
- gravity- whether gravity should apply
 
- 
getPortalCooldownint getPortalCooldown()Gets the period of time (in ticks) before this entity can use a portal.- Returns:
- portal cooldown ticks
 
- 
setPortalCooldownvoid setPortalCooldown(int cooldown) Sets the period of time (in ticks) before this entity can use a portal.- Parameters:
- cooldown- portal cooldown ticks
 
- 
getScoreboardTagsReturns a set of tags for this entity.
 Entities can have no more than 1024 tags.- Returns:
- a set of tags for this entity
 
- 
addScoreboardTagAdd a tag to this entity.
 Entities can have no more than 1024 tags.- Parameters:
- tag- the tag to add
- Returns:
- true if the tag was successfully added
 
- 
removeScoreboardTagRemoves a given tag from this entity.- Parameters:
- tag- the tag to remove
- Returns:
- true if the tag was successfully removed
 
- 
getPistonMoveReactionReturns the reaction of the entity when moved by a piston.- Returns:
- reaction
 
- 
getFacingGet the closest cardinalBlockFacedirection an entity is currently facing.
 This will not return any non-cardinal directions such asBlockFace.UPorBlockFace.DOWN.
 Hangingentities will override this call and thus their behavior may be different.- Returns:
- the entity's current cardinal facing.
- See Also:
 
- 
getPoseGets the entity's current pose. Note that the pose is only updated at the end of a tick, so may be inconsistent with other methods. egPlayer.isSneaking()being true does not imply the current pose will bePose.SNEAKING- Returns:
- current pose
 
- 
getSpawnCategoryGet the category of spawn to which this entity belongs.- Returns:
- the entity´s category spawn
 
- 
isInWorldboolean isInWorld()Checks if this entity has been spawned in a world.
 Entities not spawned in a world will not tick, be sent to players, or be saved to the server files.- Returns:
- whether the entity has been spawned in a world
 
- 
getAsStringGet this entity as an NBT string.This string should not be relied upon as a serializable value. - Returns:
- the NBT string or null if one cannot be made
 
- 
createSnapshotCrates anEntitySnapshotrepresenting the current state of this entity.- Returns:
- a snapshot representing this entity or null if one cannot be made
 
- 
copyCreates a copy of this entity and all its data. Does not spawn the copy in the world.
 Note: Players cannot be copied.- Returns:
- a copy of this entity.
 
- 
copyCreates a copy of this entity and all its data. Spawns the copy at the given location.
 Note: Players cannot be copied.- Parameters:
- to- the location to copy to
- Returns:
- a copy of this entity.
 
- 
spigot- Specified by:
- spigotin interface- CommandSender
 
 
- 
getPassengers()