CommandSender, Entity, Metadatable, Nameable, Permissible, PersistentDataHolder, Projectile, ServerOperatorArrow, SpectralArrow, TippedArrow, Tridentpublic interface AbstractArrow extends Projectile
| Modifier and Type | Interface | Description |
|---|---|---|
static class |
AbstractArrow.PickupRule |
Deprecated.
|
static class |
AbstractArrow.PickupStatus |
Represents the pickup status of this arrow.
|
Entity.Spigot| Modifier and Type | Method | Description |
|---|---|---|
Block |
getAttachedBlock() |
Gets the block to which this arrow is attached.
|
double |
getDamage() |
Gets the base amount of damage this arrow will do.
|
ItemStack |
getItemStack() |
Gets the ItemStack for this arrow.
|
int |
getKnockbackStrength() |
Gets the knockback strength for an arrow, which is the
KnockBack level
of the bow that shot it. |
default AbstractArrow.PickupRule |
getPickupRule() |
Deprecated.
Use
getPickupStatus() as an upstream compatible replacement for this function |
AbstractArrow.PickupStatus |
getPickupStatus() |
Gets the current pickup status of this arrow.
|
int |
getPierceLevel() |
Gets the number of times this arrow can pierce through an entity.
|
boolean |
isCritical() |
Gets whether this arrow is critical.
|
boolean |
isInBlock() |
Gets whether this arrow is in a block or not.
|
boolean |
isShotFromCrossbow() |
Gets if this arrow was shot from a crossbow.
|
void |
setCritical(boolean critical) |
Sets whether or not this arrow should be critical.
|
void |
setDamage(double damage) |
Sets the base amount of damage this arrow will do.
|
void |
setKnockbackStrength(int knockbackStrength) |
Sets the knockback strength for an arrow.
|
default void |
setPickupRule(AbstractArrow.PickupRule rule) |
Deprecated.
Use
setPickupStatus(PickupStatus) with AbstractArrow.PickupStatus as an upstream compatible replacement for this function |
void |
setPickupStatus(AbstractArrow.PickupStatus status) |
Sets the current pickup status of this arrow.
|
void |
setPierceLevel(int pierceLevel) |
Sets the number of times this arrow can pierce through an entity.
|
void |
setShotFromCrossbow(boolean shotFromCrossbow) |
Sets if this arrow was shot from a crossbow.
|
getName, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessageaddPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInBubbleColumn, isInLava, isInRain, isInsideVehicle, isInvulnerable, isInWater, isInWaterOrBubbleColumn, isInWaterOrRain, isInWaterOrRainOrBubbleColumn, isOnGround, isPersistent, isSilent, isTicking, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsyncgetMetadata, hasMetadata, removeMetadata, setMetadatagetCustomName, setCustomNameaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentgetPersistentDataContainerdoesBounce, getShooter, setBounce, setShooterisOp, setOpint getKnockbackStrength()
KnockBack level
of the bow that shot it.void setKnockbackStrength(int knockbackStrength)
knockbackStrength - the knockback strength valuedouble getDamage()
0.5 * (1 + power level) added for arrows fired from
enchanted bows.void setDamage(double damage)
damage - new damage amountint getPierceLevel()
void setPierceLevel(int pierceLevel)
pierceLevel - new pierce levelboolean isCritical()
Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
void setCritical(boolean critical)
critical - whether or not it should be criticalboolean isInBlock()
Arrows in a block are motionless and may be picked up by players.
@Nullable Block getAttachedBlock()
@NotNull AbstractArrow.PickupStatus getPickupStatus()
void setPickupStatus(@NotNull AbstractArrow.PickupStatus status)
status - new pickup status of this arrow.boolean isShotFromCrossbow()
void setShotFromCrossbow(boolean shotFromCrossbow)
shotFromCrossbow - if shot from a crossbow@NotNull ItemStack getItemStack()
@Deprecated default AbstractArrow.PickupRule getPickupRule()
getPickupStatus() as an upstream compatible replacement for this functionAbstractArrow.PickupRule for this arrow.
This is generally AbstractArrow.PickupRule.ALLOWED only if the arrow was
not fired from a bow with the infinity enchantment.
@Deprecated default void setPickupRule(AbstractArrow.PickupRule rule)
setPickupStatus(PickupStatus) with AbstractArrow.PickupStatus as an upstream compatible replacement for this functionrule - The pickup ruleCopyright © 2021. All rights reserved.