AbstractArrow
, CommandSender
, Entity
, Metadatable
, Nameable
, Permissible
, PersistentDataHolder
, Projectile
, ServerOperator
, ThrowableProjectile
public interface Trident extends AbstractArrow, ThrowableProjectile
AbstractArrow.PickupRule, AbstractArrow.PickupStatus
Entity.Spigot
getAttachedBlock, getDamage, getItemStack, getKnockbackStrength, getPickupRule, getPickupStatus, getPierceLevel, isCritical, isInBlock, isShotFromCrossbow, setCritical, setDamage, setKnockbackStrength, setPickupRule, setPickupStatus, setPierceLevel, setShotFromCrossbow
getName, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage
addPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInBubbleColumn, isInLava, isInRain, isInsideVehicle, isInvulnerable, isInWater, isInWaterOrBubbleColumn, isInWaterOrRain, isInWaterOrRainOrBubbleColumn, isOnGround, isPersistent, isSilent, isTicking, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsync
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
getPersistentDataContainer
doesBounce, getShooter, setBounce, setShooter
isOp, setOp
getItem, setItem
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