Ageable, Attributable, CommandSender, Creature, Damageable, Entity, LivingEntity, Lootable, Metadatable, Mob, Monster, Nameable, Permissible, PersistentDataHolder, ProjectileSource, ServerOperatorDrowned, Husk, PigZombie, ZombieVillagerpublic interface Zombie extends Monster, Ageable
Entity.Spigot| Modifier and Type | Method | Description |
|---|---|---|
boolean |
canBreakDoors() |
Check if this zombie can break doors
|
int |
getConversionTime() |
Gets the amount of ticks until this entity will be converted to a Drowned
as a result of being underwater.
|
Villager.Profession |
getVillagerProfession() |
Deprecated.
|
boolean |
isArmsRaised() |
Check if zombie has arms raised
|
boolean |
isBaby() |
Deprecated.
|
boolean |
isConverting() |
Get if this entity is in the process of converting to a Drowned as a
result of being underwater.
|
boolean |
isDrowning() |
Check if zombie is drowning
|
boolean |
isVillager() |
Deprecated.
check if instanceof
ZombieVillager. |
void |
setArmsRaised(boolean raised) |
Set if zombie has its arms raised
|
void |
setBaby(boolean flag) |
Deprecated.
see
Ageable.setBaby() and Ageable.setAdult() |
void |
setCanBreakDoors(boolean canBreakDoors) |
Sets if this zombie can break doors
|
void |
setConversionTime(int time) |
Sets the amount of ticks until this entity will be converted to a Drowned
as a result of being underwater.
|
void |
setShouldBurnInDay(boolean shouldBurnInDay) |
Set if this zombie should burn in the sunlight
|
void |
setVillager(boolean flag) |
Deprecated.
must spawn
ZombieVillager. |
void |
setVillagerProfession(Villager.Profession profession) |
Deprecated.
|
boolean |
shouldBurnInDay() |
Check if this zombie will burn in the sunlight
|
void |
startDrowning(int drownedConversionTime) |
Deprecated.
|
void |
stopDrowning() |
Stop a zombie from starting the drowning conversion process
|
canBreed, getAge, getAgeLock, isAdult, setAdult, setAge, setAgeLock, setBaby, setBreedgetAttributegetName, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessagedamage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealthaddPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInBubbleColumn, isInLava, isInRain, isInsideVehicle, isInvulnerable, isInWater, isInWaterOrBubbleColumn, isInWaterOrRain, isInWaterOrRainOrBubbleColumn, isOnGround, isPersistent, isSilent, isTicking, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsyncaddPotionEffect, addPotionEffect, addPotionEffects, attack, clearActiveItem, getActiveItem, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getArrowsStuck, getCanPickupItems, getCategory, getCollidableExemptions, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getHandRaisedTime, getHurtDirection, getItemUseRemainingTime, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getShieldBlockingDelay, getTargetBlock, getTargetBlock, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getTargetBlockFace, getTargetBlockFace, getTargetBlockInfo, getTargetBlockInfo, getTargetEntity, getTargetEntity, getTargetEntityInfo, getTargetEntityInfo, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isHandRaised, isInvisible, isJumping, isLeashed, isRiptiding, isSleeping, isSwimming, playPickupItemAnimation, playPickupItemAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setArrowsStuck, setCanPickupItems, setCollidable, setGliding, setHurtDirection, setInvisible, setJumping, setKiller, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setShieldBlockingDelay, setSwimming, swingMainHand, swingOffHandclearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeedgetMetadata, hasMetadata, removeMetadata, setMetadatagetPathfinder, getTarget, isAware, isInDaylight, setAware, setTargetgetCustomName, setCustomNameaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentgetPersistentDataContainerlaunchProjectile, launchProjectileisOp, setOp@Deprecated boolean isBaby()
@Deprecated void setBaby(boolean flag)
Ageable.setBaby() and Ageable.setAdult()flag - Whether the zombie is a baby@Deprecated boolean isVillager()
ZombieVillager.@Deprecated @Contract("_ -> fail") void setVillager(boolean flag)
ZombieVillager.flag - flag@Deprecated @Contract("_ -> fail") void setVillagerProfession(Villager.Profession profession)
profession - professionZombieVillager.getVillagerProfession()@Deprecated @Nullable @Contract("-> null") Villager.Profession getVillagerProfession()
ZombieVillager.getVillagerProfession()boolean isConverting()
int getConversionTime()
IllegalStateException - if isConverting() is false.void setConversionTime(int time)
time - new conversion timeboolean isDrowning()
@Deprecated void startDrowning(int drownedConversionTime)
drownedConversionTime - Amount of time until zombie converts from drowningvoid stopDrowning()
void setArmsRaised(boolean raised)
raised - True to raise armsboolean isArmsRaised()
boolean shouldBurnInDay()
void setShouldBurnInDay(boolean shouldBurnInDay)
shouldBurnInDay - True to burn in sunlightboolean canBreakDoors()
void setCanBreakDoors(boolean canBreakDoors)
canBreakDoors - True if zombie can break doorsCopyright © 2021. All rights reserved.